History/Info



Info


Outpost 2 is a real-time strategy/action/city-building game for strategy gamers of all kinds; particularly those fascinated by science fiction and future technology.

Real-time gameplay that balances the management of people and buildings, with research, natural and human disasters and combat all in the quest to survive 24 discrete missions. Multiplayer mode with up to 6 players for competitive or cooperative play; LAN, modem and Internet. Open-ended missions in multiplayer allow players to determine the objective of the game. Work together to launch the spacecraft, or compete head-to-head to see who can build and launch their starship first.

Day and night play allows players to utilize different strategies. Hostile environments that include randomly generated planet and human catastrophes. Larger playing-field than any other strategy game in the market. Play the entire planet! Remember Commander Extinction is not an option.



History


They were the last survivors of a dead Earth, castaways in an ocean of stars with not one they could call home. dor nearly a century they difted, suspended in cold sleep, while computer intelligence guided theirr hastily-built starship and searched, unsuccessfully, for an Earth-like world. Resources dwindling, the computers woke a few of the crew to make a desperate decision. If no Earth-like world could be found, how close was close enough?

Their voyage ended on a world they named New Tera, in the same spirit that desert dwellers once named thier towns after sources of water. In truth, it was nothing like Earth; stark, hostile, forbidding, and in its own way, beautiful. there the last few hundred surviving humans cobbled together a town from their meager supplies and what they could salvage from their starship and landers. At first the colony was known only as "Outpost," but as it grew, the colonists gave it a real name. they called it Eden.

Then, things began to fall apart. The colonists divided into two groups, one that wanted to conquer New Tera, and a second that wished to adapt to its harsh envirnment. In the end, it was the second group that took their share of supplies and resources and moved away to form a splinter colony, which they named Plymouth.

For a time the two colonies tried to reconcile, but talking only seemed to widen the canyon of thought between them. When Eden announced its intention to terraform their planet, to transform it into a new Earth, the Plymouthers were outraged. In protest they broke off talks, and send a command to the lone satellite that linked the two colonies, shutting it down, unaware that it could never be reactivated. It was as though a curtain had closed, and neither colony wanted to be the first one to open it.

For years, the two colonies turned their backs on one another, each growing and advancing in technology, never understanding the hidden forces that had torn them apart, never suspecting that disaster would soon bring them back together in fire and conflict.

In Eden, behind locked doors and shuttered windows, intense and secretive research begins to bear fruit. Not only will they terraform the planet, but they have taken steps to see that no one will stop them. No one. Then, even as the leaders announce their impending triumph, things begin to go horribly wrong.

Meanwhile, in Plymouth, the long-dead rocks beneath their colony's foundations begin to shake and heave, a geological impossibility. Little do they know that this is only the beginning --- of the end.

On New Tera, all the rules are about to change, except one: extinction is not an option.